十字军之王3全DLC整合版

十字军之王3全DLC整合版

系统:PC

日期:2024-04-21

类别:单机游戏

版本:V1.12.4

提取码: dgac
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今天分享十字军之王3全DLC整合版游戏资源下载,此版本为1.11.5整合包,包含波斯的遗产等目前所有DLC,有兴趣欢迎下载,免安装解压即可畅玩。这是Paradox Developement Studios公司的又一款中世纪大战略类型角色扮演游戏,别名《王国风云3》,俗称的“P社4萌”系列之一。游戏现阶段采用了全新的引擎打造,这使得游戏画面更加写实和真实,能够让你体验到更加逼真的游戏世界。该作作为《十字军之王》系列正统续作,完美继承了前作各项优点以及玩法,玩家在游戏中可以体验到一段有关于爱情、战争、胜利和失败的故事,在这里你可以创造一段属于自己的帝国传奇故事。游戏现阶段是以欧洲中世纪为背景而展开,此时正是欧洲充满黑暗和战乱的时候,玩家可以从当时多个国家中选择一个作为自己开始的领地,你将化身为一位国家的君主开始自己的征程,发生在这个世纪十字军东征、英法百年战争等重大事件玩家都能够体会到。为提升游戏的可玩性,游戏为玩家提供了十分宽阔的地图供玩家占领,从西班牙至印度,从冰岛到中非,涵盖了世界各地的地图,玩家想要征服哪块土地都可以随心所欲的开拓。除此之外:十字军之王3为玩家们提供了十分丰富的皇室或贵族,不同的贵族一开始所掌控的领土大小和资源有所不同,因此玩家一开始的选择十分重要,玩家可以在不断的战斗中把领土扩张至冰岛、北极圈,还可以开创一个全新的宗教派别,让国内的民众崇拜与你,非常有趣。喜欢的朋友们欢迎前来下载体验。

十字军之王3全DLC整合包【站内游戏资源压缩包通用】下载使用说明

1、【本说明通用看过可跳】小编找的游戏较大,通常都是网盘链接、磁力链接等资源,确认可玩后,再将资源和教程整理为压缩包上传到本站分享给大家。

如图,各位点击下载得到这些资源压缩包后,右键解压出来即可确认,本说明为新人介绍压缩包内有什么、如何使用,老玩家可以直接跳过。

2、【图为网盘下载演示】比如这款游戏有两种下载方式,资源都是一样的。如果是百度网盘,直接双击链接即可进入下载界面。

3、【图为迅雷下载演示】如果是磁力链接,就要安装迅雷或者BitComet比特彗星等bt下载软件,复制链接会自动弹出下载界面。

4、【图为安装说明演示】资源压缩包应该都有类似的说明文本,也可直接复制里面的下载链接到对应软件进行下载。这里也包括解压密码、安装运行等说明(如果没有就是该小编偷懒了==)

此时可以到对应游戏页面特别说明处,查看是否有提示,找不到的话就在评论区反馈吧。

此为通用说明,如有详细游戏安装教程在下方也请查看,祝大家游戏愉快!

十字军之王3电脑整合版安装教程

1、将本站提供的文件解压,点击binaries文件夹中的“ck3.exe”即可进入游戏

2、首次进入游戏页面是英文,点击settings进入设置

3、依次点击Game-中文-ok

4、重启游戏即可支持中文,选择创建新游戏,选择单人或者是多人游戏

5、设置好日期与角色

6、接下来就可以开始免费畅玩十字军之王3啦

十字军之王3快捷键介绍

地图操作:
移动地图:W/A/S/D
领地显示:E
帝国显示:O
家族显示:Y
王国显示:I
文化显示:T
公爵显示:U
信仰显示:R
政体显示:H
发展度显示:J
地形显示:K
伯爵领显示:L
复位:HOME
菜单:
领地:F2
军事:F3
内阁:F4
宫廷:F5
谋略:F6
派系:F7
决议:F8
角色搜索:C
查找头衔:V
议题:Tab
游戏内菜单:ESC
速度:
加速:X
减速:Z
暂停:空格键

十字军之王3游戏攻略

1、疾病治疗方法
找宫廷医师,之后看运气,切个什么然后就看能不能好了,至于切哪里就不知道了。

2、掠夺者特质效果
劫掠速度+100%
敌方伯爵领损耗-75%
鲁阿詹对战利品的渴望几乎和胜利一样,如果存在任何有价值的东西,他就会找到它。

3、长子继承领地方法
F2就是那个领地选项,选择继承,然后点击长子继承,等画面上读条走满,就可以鼠标移动到那些条件上看了

4、招兵数量最大化方法
招兵最大的地区就是自己的直辖领地,领地只要分封出去想在从这些地方招兵就会打一些折扣,所有把人比较多的地方设置成自己的直辖领地就行了。

5、劫掠选项勾选不劫掠原因介绍
劫掠应该是需要人数要求的,如果人太少的话根本围不了城,也就不会劫掠了。

6、宣战方法
游戏中右键别人公爵国王,有宣称才能宣战,异教徒发动圣战。

7、迁都方法
迁都选项就在地块页面城市名词旁边第三个,不过不能在战争的时候迁都。

十字军之王3兵种强度分析及搭配推荐


首先你要明白一点,征召兵是个什么货色。

后期的玩家常备军是个什么货色。
从数值等算来看,这里每一个众步兵约等于10个征兆兵,当你高高兴兴的拿着1000或者2000常备军打死3000或者5000征招兵的时候,你自己真的不羞愧吗?
轻骑兵它不出色吗?出色!

从此图可以看到轻骑兵是总属性量加的最多的兵种。
这是同级的重步序列兵种。

但是这有用吗,并没用!

其实大部分玩家团灭敌军的原因就是,在战前15内两军数值差距过大。可以理解为,还没打仗呢,我这在扎营,抬头一看营地被包围,围歼了。

并不是你们想象的轻骑兵骑着四处追砍敌人,所以在追击阶段轻骑兵的追击和掩护才是一个有效用的数值,其他时间都是无效。
这里普及一个CK2的概念什么叫追击阶段,CK2的战斗是分3个阶段,兵种有3组数值在三个阶段发挥作用。
大家可以理解为射击、肉搏、追逃。
一开始大家离的很远都在射,只有远程有攻击力,然后靠近了对面砍,最后有人跑了骑马追。
而CK3简化为了2组数值,大家战斗还能看到有弓箭标志,但是CK3里面步兵也能靠扔剑砸死对面了。
而你们全轻骑的玩家真的没考虑过这种情况吗?

你们用纯轻骑三倍杀四倍杀,其实并不是因为你们很厉害,而是因为电脑只有征兆兵,或者常备不成型,对面太菜了。
最后简单讨论一下本作作战系统:

这里弓箭手的攻击力为46约为重步的三分之一,这里可以看到他的杀伤人数也约为重步的三分之一,这里弓箭的坚韧为重步的8分之一,这里我们可以看到,这里比重步多死了约为70人、
这里轻骑的攻击为84坚韧为61,大家自己算也基本符合以上公式,也就是说这作划出骰子将领地形写在明面上的点数优势之后就是在比数值大小。
而当你纯骑兵一但被兵种克制压缩到最低10%的时候,结局可以想象,而即便是互比数值,两者没有互克关系、
重步初始32/20,轻骑初始30/20,重步最大加成9/5 轻骑最大加成8/4。
在作战点数相同的情况下,重步稳稳的打赢轻骑,追击?
一堆重步抗着盾牌,用扔剑追你还差不多,你们轻骑是永远别想追人家了。
多说一句,感觉目前后期最强的就是:弩手配国土佣仆,初始数据组,加成高,互克完备,想追逃加队轻骑就可以了。

十字军之王3作弊码模式怎么开

1、在Steam上打开游戏属性。

2、点击设置启动项。

3、输入命令“ -debug_mode”(不带引号)。

这样就可以了,然后在游戏中按 [?] 键即可打开控制台,这样就可以输入指令了。

十字军之王3人物dna替换方法介绍

图1:

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图2:

d3F3cT1QOmJ/vn++AYIBjgCQAH0AdgB2AIUAeQGeAZ4BgwGKAZoBgwFjAYwAfwB/AGcAZwBwAHAAfwB/AHUAdQB5AHkAfwB/AYkBiQGMAYwBsQGxAIQAdgBZAHMAeQB5AYIBmQCvAHQBgAGFAHkAeQGCAYIAPQA9AaQBrQBsAFcAdgBpAY8BjwB3AHcBMQExASABIAEYARgAcwBzAAgACAElASUBIAEgABQAFABoAHwBrAEFADUAswGEAaABaQEOAZABDAAAAAIADgARAWgBaAF7ARcAqQBzAAoACQEAASgAPwAzAFIAQQFfAV8AGAAYAKgAEAEUASYBDwFHARABFwF/AQQBPwFyASMBHwFXASMAegAIA0MDQAAQABAAUAAMAVEBAgEYASAAUgAqAQABOgAAAAkEjQSNABMAEwDWANYAdwCyAaEB2gIAAhQAFAAUACAAIAAYAAECIAIgAA4ADgKyArICIgB/B7EE+gGDAYMAZwGXAQACAAfOB1sEAgLmBJwIYQTGAVoBnAGcAssCywJoAmgAFQAVAAAAAAGVAZU
图3: 

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图4:

AP8A8UskOlkAxdiXAY4BiACRAHoAdAB4AIoAeQFgAYIAdAB4AY4BtgF5AY4BmAGLAWkBkABXAFcBfwF/ACgAKABNAE0BgAGAADUBnAGlAaUAagBqAYgBkQBiAH4AiAB+AGUARQCNAHkBbQGKAFEBigBuAHgASwGGAYkBmQBbAHcBiQGgAHAAcABQAHUBHQEPARQBFAEKAQoACQAJAHEAcQFOAU4BJgEmAFoAWgBgADwBAAFnAF4BvwEPAQ8AdwBTAWwBaQEWAQwBUAAgAAIAEgECAWEAxgBbAVcAFQAAABAALABzAAIAIwExABoARwExAE8AJwECAAABAAEoAS0BLgFxAAMAegAzAU8AIAFZAD8AtwADAAEABAFoARMAVwArAC8AKwFsAAoAhADFAJEAJwB0AVcALATGARABEADXANcAvAC8AtAC0AAOAA4BAQEBAJcAlwAcABwDhwOHAqgCqABgAGAApwB/BzEE9AF8AYUAZgNmAQAKAAeYAssEAAIRA8YDxgO4A7gCZwJnAFIEOwGAAYAAlwCXAAAAAAE8ATw=
使用方法:
打开存档,搜索想要替换的人物ID,替换DNA。

只要长得不是很丑,都可以跟上面的DNA生出颜值不错的后代。

十字军之王3控制台代码分享


控制台代码分享
控制台开启方法:下文有介绍
开启教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
关闭教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
显示教程调试窗口:tutorial.debugwindow - Shows the tutorial debug window
为角色触发事件:event [eventid] [character] - Trigger an event for a character
为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
探索角色文化的创新:discover_innovation(add_innovation) - Discover an innovation for a character's culture
探索当前对角色文化着迷的创新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
加入一个时代(以及之前的所有时代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
发现一个时代(以及时代本身)的所有创新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
探索所有时代和所有创新:discover_all_eras [character (optional)] - Discover all eras and all innovations
设定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character
在所处的朝代中提升声望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
赋予王朝所有特权(默认为当前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
记录所有尚未定义loc键的游戏概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
杀死一名角色(默认为当前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)
赋予一名角色所有特权(默认为当前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
赋予一名角色一项特权(默认为当前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
开/关是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal
使AI宣战(根据正常权重),绕过所有步调检查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
为此角色生成一个CoA,将其视为王朝替补:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
在一种信仰中加入一项教义:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
从一种信仰中移除一项教义:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
增加一项领域法:add_realm_law [law] [character(optional)] - Adds a realm law
增加一项领域法,跳过成本和效果,以及当前法律的废除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
设定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character
改变信仰的热情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
向角色透露一项机密(默认为当前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
更改一个县的发展水平,默认为首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
产生指定类型的派系:faction_spawn [faction_type] - Spawns a faction of the specified type
设置指定类型的首个派系的不满:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定类型的首个派系发出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand
将该池有关的统计信息转存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
将该池有关的统计信息转存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
每天加快(帧率降低):fast_tick - Faster ticking (lower frame rate)
一个省的单位移动:instamove(quickmove) - units move one province each day
开/关是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
开/关是否要压缩存档:force_save_compression - Toggle if saves should be compressed
为当前日期的所有书签字符写入人像数据:dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
显示关于ai的分析数据:print_ai_timings - Prints profiling data about ai
清除人像缓存。强制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
打开人像编辑器:portrait_editor(pe) - Open the portrait editor
在光标位置生成指定实体:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
清除使用spawnentity命令生成的实体:clearspawnedentities - Clears entities spawned with spawnentity command
为游戏的地图对象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
显示地图对象调试信息:MapObjects.Debug - Prints out map object debug information
显示相机调试信息:Camera.Debug - Prints out camera debug information
保存相机位置:Camera.Save - Save camera position
加载相机位置:Camera.Load - Load camera position
使用特定的颜色模式保存地图的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
重建所有邻接关系:Adjacencies.Rebuild - Rebuild all adjacencies
在2个位置之间生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
清除行:clearlines - Clear lines
未定义:SplineNetwork.GenerateAssets - Undefined
未定义:shader_debug - Undefined
复合节点编辑器:compoundnodeeditor - Compound Node Editor
粒子节点编辑器:particleeditor - Particle Node Editor
显示脚本文档:script_docs(script_documentation) - Prints script documentation
生成设置GUI:settings - Spawns a settings GUI
屏幕截图:screenshot - Take screenshot
生成系统优化GUI:tweak - Spawns a tweaker GUI
纹理查看器:textureviewer - Texture Viewer
纹理列表:texturelist - Texture List
皮肤编辑器:tools.skins - Skin Editor
开/关3D统计:3dstats - Toggles 3D Stats
列出音频事件:audio.list_events - List audio event
播放音频事件:audio.play_event [Audio event] - Play audio event
显示当前的CPU使用情况:audio.cpu_info - Shows current cpu usage
切换主交换链垂直同步:vsync - Toggle main swapchains vsync
重新加载纹理:gfx.reloadtexture - Reload textures
报告所使用的渲染后端:rendertype - Reports what render backend is used
设置或获取任务线程数:Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
模拟崩溃(会导致游戏退出)。:CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting)。
删除X天前的本地崩溃转储。:CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
选择现存gfx皮肤:gfx.skin - Select active gfx skin
创建可停靠:Dockables.Create [Dockable name] - Create dockable
创建可停靠布局:Dockables.CreateLayout [Dockable layout name] - Create dockable layout
生成GUI编辑器:gui_editor - Spawns gui editor
转储已注册的数据类型:DumpDataTypes - Dumps the registered data types
开/关地图编辑器:map_editor - Toggle map editor
停止当前播放的曲目:Music.StopTrack - Stops the currently playing track
显示或设置音乐系统的当前权重:Music.Weight - Shows or sets the current weight of the music system
播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track
重置音乐系统:Music.Reset - Resets the music system
再次锁定所有成就:Debug.Achievements.ResetAll - Locks all achievements again
显示一个对象浏览器窗口:explorer - Shows an object explorer window
将xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
将xp添加到指定生活方式中:add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
重新加载本地化文件并切换语言:switchlanguage [language name] - Reload localization files and switch language
重新载入assets文件:reload [file name] - Reloads assets
现在是几点?:time - What time is it?
创建一个小型转储:minidump [file path] - Creates a minidump
导致应用程序崩溃:crash - Cause the application to crash
切换调试模式:debug_mode - Toggles debug mode
切换释放模式:release_mode - Toggles release mode
创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window:GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window
清除虚拟小部件:GUI.ClearWidgets - Clear dummy widget
在game.log文件中显示所有控制台命令。:helplog - Print out all console commands to game.log file.
显示所有控制台命令或特定的命令描述。:help [command name] - Print out all console commands or a specific command description.
双彩虹协助。:helphelp - Double Rainbow help.
在控制台和游戏日志中显示版本。:version - Prints the version to the console and the game log.
勾选任意天数:tick_day [number of days] - Ticks any number of days
日志统计:statistics - Logs statistics
从磁盘上的savegame加载gamestate:load [file name] - Load gamestate from savegame on disk
检查存档和读档持久性:test_save - Check save and load persistence
将当前的游戏状态保存到磁盘:save [file name] - Saves current gamestate to disk
重新计算修改器:recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers
执行效果:effect [{effect script}] - Execute effect
在/run中执行效果文件:run [{effect file}] - Execute effect file in /run
测试触发脚本:trigger [{trigger script}] - Test trigger script
发送聊天消息:chat [Message] - Send chat message
更改扮演的角色:play [Character ID] - Change played character
开始观看比赛:observe(ob) - Start observing the game
显示角色:hello [Character ID] - Show a character
显示历史人物:hello_history [Scripted history character ID] - Show a character from history
显示头衔:show_title [Title tag] - Show a title
查找头衔:find_title [Title name] - Find a title
选择一个省:select_province [Province Id] - Select a province
改变一个县的文化:change_culture [province id] [culture] - Change culture of a county
将同一种文化的所有县合并为一种新文化:merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture
增加黄金:gold(cash,dough) [Amount] - Add gold
增加虔诚:add_piety(piety) [Amount] - Add piety
增加声望:add_prestige(prestige) [Amount] - Add prestige
将头衔赋予指定角色:give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character
宣布该角色获得该头衔:add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title
在当前年龄基础上增加年龄:age() [Age] [Character ID] - Adds age to the current age
显示角色的历史:IDhistorical_id(hist) [Character ID] - Shows the historical id of a character
为角色添加特质:add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character
设置角色的性别:set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character
显示有关角色所涉及的所有秘密的所有信息:secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in
移除角色的特质:remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character
使角色怀孕:pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant
重绘纹章:redraw_coa - Redraw coat of arms
一天之内AI会肯定所有事件:yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day
一天之内AI会否定所有事件:nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day
启用监视窗口:watch(ww) - Enables watch windows
启用AI监视窗口:aiwatch - Enables ai watch windows
启用AI战争协调员监视窗口:ai_war_coordinator_watch - Enables AI war coordinator watch window
停留在下一个加载屏幕上:loading_screen(ls) - Stays on the next load screen
在日志中显示错误:error - Show errors in log
测试发送消息:test_message [type] [char_id/title_key/goto province_id] - Test sending a message
显示游戏日志:gamelog - Show game log
发现所有针对该玩家的阴谋:know_schemes - Discovers all schemes target to the player
结束所有针对该玩家的阴谋:end_schemes - Ends all schemes target to the player
运行脚本测试:scripted_tests [pattern (optional)] - Run scripted tests
强制:OoSforce_oos - Force OoS
显示事件队列调试:event_queue - Print event queue debug
显示事件调试计数:event_counts - Print event debug counts
生成战斗场景中的攻击或防御方:spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario
测试脚本化的战斗场景:combat [scenario] - Test a scripted combat scenario
测试脚本化的战斗场景:combat_test [scenario] [iterations] - Test a scripted combat scenario
切换角色调试信息的可见性:charinfo - Toggles the visibility of the character debug info.
显示当前的随机日志:print_randomlog - Prints the current randomlog.
转储OOS信息。:oos_dump - Dumps OOS info.
输出行省地形文件。:output_terrain - Outputs province terrain file.
勾选展开X刻度延展:tick_development [Number of ticks] - Tick the spreading of development for X ticks
列出服务器上的所有玩家:players - Lists all players on server
踢出指定名字的玩家:kick [Player name] - Kicks a player with the given name
添加脚本化关系:add_relation [relation name] [char01] [char02] - Adds a scripted relation
删除脚本化关系:remove_relation [relation name] [char01] [char02] - Removes a scripted relation
增加现有压力值:add_stress [stress] [character id (optional)] - Add the value to existing stress
将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄):simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)
将压力更改为该值:set_stress [stress] [character id (optional)] - Change stress to the value
将值添加至现有恐惧:add_dread [dread] [character id (optional)] - Add the value to existing dread
将恐惧更改为该值:set_dread [dread] [character id (optional)] - Change dread to the value
为角色设定焦点:set_focus [focus] ]character] - Set a focus for the character
为角色添加一个被甲武士团:add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
清除控制台:clear(clr) - Clear console.
重新计算角色的继承:recalculate_succession [Character ID] - Recalculates the succession of a character
启用角色的:AIAI.Enable [Character ID] - Enables the AI of a character
禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character
设定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
设置角色的武术:set_martial [value] [character (optional)] - Sets the martial of a character
设置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character
设置角色的谋略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character
设定角色的学问:set_learning [value] [character (optional)] - Sets the learning of a character
设置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character
改变角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
改变角色的武术:change_martial [value] [character (optional)] - Changes the martial of a character
更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character
改变角色的谋略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character
改变角色的学问:change_learning [value] [character (optional)] - Changes the learning of a character
改变角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character
删除角色的所有特质:clear_traits [character (optional)] - Removes all the traits of a character
删除角色的所有修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
为角色设置指定绰号:set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
删除角色的绰号:remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
显示调试计时信息:timer - Prints out debug timing info
开始调试计时:timer_start - Starts debug timing
重新启动(重置并启动)调试计时:timer_restart - Restarts (resets and starts) debug timing
重置调试计时:timer_reset - Resets debug timing
停止调试计时:timer_stop - Stops debug timing
转储调试计时信息:timer_dump - Dumps debug timing info
将计时器信息放入剪贴板:Ct - Puts timer info in clipboard
玩家立即建造:instabuild(quickbuild) - Players build things instantly
验证AI单位路径:verify_ai_path - Verify an AI unit's path

十字军之王3常见问题

启动游戏失败怎么办
很多小伙伴在游戏中遇到了启动失败的情况如下图,这时我们可以尝试用几种方法来解决。

解决方法
方法1
安装一下vc++2015,去游戏的安装目录打开,然后去看下打开的报错是什么,如果是concrt140.dll就去安装vc++2015,安装好即可解决。
方法2
你去把C盘用户\AppData\Local\Programs把文件夹删除,然后重新验证文件,点开始游戏会让你重新安装P社启动器然后再试试即可。
方法3
C:\Users\Admin\AppData\Local\Programs\Paradox Interactive下的bootstrapper给管理员权限运行,ck3根目录下的lau什么的文件夹,有个dso什么的,加个管理员权限,这样就可以进入了。

配置需求一览

最低配置
操作系统: Windows? 10 Home 64 bit
处理器: i5-750 or i3-2120,
内存: 4 GB RAM
显卡: GTX 460 or R7 260X
存储空间: 需要 8 GB 可用空间
推荐配置
操作系统: Windows? 8.1 / 10 64 bit
处理器: Intel? iCore? i5-750
内存: 4 GB RAM
显卡: Nvidia? GeForce? GTX 460 (1 GB)
存储空间: 需要 8 GB 可用空间
帧高手配置推荐
CPU:Intel i9-9900k
主板:iGame Z390-X RNG Edition V20
显卡:iGameRTX 2080 SUPER Vulcan X OC
内存:芝奇皇家戟32GB DDR4 3200
硬盘:三星970 EVO Plus 2T
电源:美商海盗船 AX1000
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  • 第1楼 当快武汉网友2022-03-09
    安装码不对!!!!!!
    展开
    1回复
    管理员 回复2022-03-11
    安装码:985678
    0回复
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